![]() ![]() Collectively, the party of adventurers struggle to eradicate despair from Lemuria, replacing the darkness with revitalizing light. Players assume the role of Aurora, as well as a valiant blue firefly named Igniculus, and encounter a number of secondary, supporting characters outfitted with their own backstories and motivations. Once a realm spilling with natural splendor, a nefarious Dark Queen has stolen the sun, moon, and stars- effectively disfiguring the domain. ![]() While the title’s blend of platforming and turn-based battles might draw comparisons to tri-Ace’s PlayStation title, Valkyrie Profile, in execution Child of Light channels Team ICO’s sense of poignancy and muted charm.Ĭonstructed of rhyming verse and storybook-like renderings, the title’s prologue details the story of Aurora, a crimson-haired Austrian heiress who falls ill, awaking in a mythical land called Lemuria. Crafted by creative director Patrick Plourde and penned by writer Jeffrey Yohalem (a duo who previously worked together on Far Cry 3) the title is refreshingly incongruent, shirking a sense of bombastic spectacle for an affecting adventure which demonstrates the virtues of subtlety and restraint. ![]() Over the ensuing decades, a full-fledged marriage of Eastern and Western philosophies grew increasingly unlikely.Īs the storyline of Child of Light reminds us, triumph often starts in unlikely places. Regretfully, this cycle of inspiration never really came to fruition, with stateside studios relying on Tolkien-esque tropes and Japanese developers habitually catering to the otaku culture. Likewise, the work of Western studios would inevitably be studied and scrutinized back in Japan, resulting in a rich, transcontinental dialog of design decisions. When franchises such as Final Fantasy, Phantasy Star, Suikoden, Grandia, and Lunar became embraced by global audiences amidst the 1990s, many believed that these engaging JRPG experiences would influence the output of North American and European studios. ![]()
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